Le livre augmenté~: pour une innovation technique et narrative - Université de Lille Accéder directement au contenu
Article Dans Une Revue Mémoires du livre / Studies in Book Culture Année : 2014

Le livre augmenté~: pour une innovation technique et narrative

Résumé

This article reflects on the link between books and video games not by considering the book as “support” for the video game nor, inversely, by considering the video game as an adaptation of the existing fictional universe, but by envisioning these two objects as complementary elements in an innovative reading/game playing experience that is linked to the development of a new transmedia genre that appears to consist of “enriched” books.

Dates et versions

hal-01281080 , version 1 (01-03-2016)

Identifiants

Citer

Florence Rio. Le livre augmenté~: pour une innovation technique et narrative. Mémoires du livre / Studies in Book Culture, 2014, 5 (2), ⟨10.7202/1024782ar⟩. ⟨hal-01281080⟩

Collections

GERIICO UNIV-LILLE
48 Consultations
0 Téléchargements

Altmetric

Partager

Gmail Facebook X LinkedIn More